Class figure

The figure class implements a container which is able to display data. See Plotting and much more for some examples of use.

class castor::figure

Container to display 2- or 3-dimensional plots

Data is added to the figure by passing it as an argument to the corresponding functions. Figure are fully interactable.

Constructor

figure(int w = 0, int h = 0)

Creates a figure object of size (w, h) pixels.

The code below builds a figure of size (w = W/3,h = H/3) where W is the width of the screen and H is its height.

figure fig;

Build a figure with size (300,200)

figure fig(300,200);